Battle of Stalingrad
- Fritz
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Operations Server Mission Building Instructions
von Fritz
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- Fritz
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Developer Diary, Part 94
Link: forum.il2sturmovik.com/topic/15817-developer-diary-part-94-discussion/
Link: forum.il2sturmovik.com/topic/15817-developer-diary-part-94-discussion/
Last Edit:10 Apr. 2015 18:21
von Fritz
Letzte Änderung: 10 Apr. 2015 18:21 von Fritz.
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- Sputnik
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Die Summer Map sieht ganz ok aus für Wip, aber ich hoffe sie erhält nich den selben plastik Look der RoF maps, das fand ich etwas vom Schlimmsten am ganzen Spiel, das Gefühl, dass man über ne Playmobil Landschaft fliegt. Muss alles dreckiger und grauer werden.
Mal abwarten.
Mal abwarten.
von Sputnik
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- SchwarzerRitter
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Hi Sputnik und (Alter) Fritz !
auf welchem Server fliegt ihr eigentlich auf BoS ? Ich habe zur Zeit auf CoD aller Mühe die Maschiene eigentlich auf der Startbahn hoch zu kriegen , warum weiss ich noch nicht ! bin eifrig an der Ursache dran... Die Maschiene zieht gewaltig von Li nach Re und crasht anschliessend... vielleicht kommt es vom Joystick, aber ich werde es schon rausfinden deshalb probe ich in meiner kleine Ecke alone !
AUf BoS geht es prima ! sowohl Start und bischen weniger Landen (aber kein crash nur holpernd !
auf welchem Server fliegt ihr eigentlich auf BoS ? Ich habe zur Zeit auf CoD aller Mühe die Maschiene eigentlich auf der Startbahn hoch zu kriegen , warum weiss ich noch nicht ! bin eifrig an der Ursache dran... Die Maschiene zieht gewaltig von Li nach Re und crasht anschliessend... vielleicht kommt es vom Joystick, aber ich werde es schon rausfinden deshalb probe ich in meiner kleine Ecke alone !
AUf BoS geht es prima ! sowohl Start und bischen weniger Landen (aber kein crash nur holpernd !
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- Pylon
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Hallo schwarzer Ritter,
Bei clod liegt das wahrscheinlich an der eigenen drehwirkung des Motors. Das müsstest du mit dem Seitenruder ausgleichen. Wenn du mit einem von uns gemeinsam übst, dann können solche Dinge gleich angesprochen werden. Noch am selben Abend kannst du starten und landen. Es geht also viel schneller, wenn wir das zusammen üben.
Na dann dies bald.
Bei clod liegt das wahrscheinlich an der eigenen drehwirkung des Motors. Das müsstest du mit dem Seitenruder ausgleichen. Wenn du mit einem von uns gemeinsam übst, dann können solche Dinge gleich angesprochen werden. Noch am selben Abend kannst du starten und landen. Es geht also viel schneller, wenn wir das zusammen üben.
Na dann dies bald.

![]() |
| Leutnant 'Pylon' Rottenflieger 2./ JG4 |
Last Edit:17 Apr. 2015 13:13
von Pylon
Letzte Änderung: 17 Apr. 2015 13:13 von Pylon.
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- SchwarzerRitter
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danke sehr fuer deine Antwort Pylon
ich gleiche es immer aus denn ich weiss dass durch den Drehmoment des Propellers das Flugzeug auf einer Seite zieht aber das ist zimmlich heftig und total unkontrolliebar...
naja übung macht den Meister das sagt man dort bei euch nicht (
)
also gehen wir fleissig dran ohne eigene Flugzeuge in der Nähe der landebahn anzuschupsen !
bis dann und danke !
ich gleiche es immer aus denn ich weiss dass durch den Drehmoment des Propellers das Flugzeug auf einer Seite zieht aber das ist zimmlich heftig und total unkontrolliebar...
naja übung macht den Meister das sagt man dort bei euch nicht (

also gehen wir fleissig dran ohne eigene Flugzeuge in der Nähe der landebahn anzuschupsen !
bis dann und danke !
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- Fritz
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Version 1.011
Dear pilots!
You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.
New Features
1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions;
2. Velikie Luki map added, it’ll be available in QM, MP and User missions;
3. Fixed gun aiming helper was added to Custom difficulty setting;
4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);
5. Soviet and German skin tones were tweaked to look less washed out;
Flight Model and Damage Model
6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics;
7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190;
8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings);
9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);
10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings;
11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures;
12. Ju 87 controllability improved, it’s wobbles less on both rudders now;
13. High g-loads influence on gunners’ blackouts was fixed;
14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed;
15. Behavior of planes’ detached parts on high speed was corrected;
Multiplayer
16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!
17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers);
18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released);
19. The “endless clock” issue was fixed in MP;
20. The forever grey START button issue in MP was resolved as well;
21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed;
22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings;
23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected.
24. The issue with audio events buffer in MP was been fixed;
25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed;
26. Cancelling a friend highlight in Multiplayer was fixed;
27. The sound and smoke trails of trains were fixed in Multiplayer;
28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc);
29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected;
30. The bug with AI planes detached parts was fixed in Multiplayer;
Misc
31. Game crashes related to bullet config files were fixed;
32. Game crashes related to ground vehicles moving in columns were fixed;
33. The “endless clock” issue was fixed in QM;
34. The bug which caused Quick Mission to start with random planes was fixed;
35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed;
36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes;
37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section.
38. Extra smoothing was added to gunner turrets at max zoom;
39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored;
40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed;
41. Shaking of crosshair on defensive turrets’ weapons was fixed;
42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu;
43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;
Mission Editor
44. The list of weather conditions in the Editor was fixed;
45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker;
46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound;
47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing;
49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed;
50. Working with separate components of a same map was fixed and should now be available in the Editor;
51. The Editor should now be working correctly with .mp3 sample in Animation Operator;
52. App freezing when deleting objects was fixed in the Editor;
53. All known issues that caused the Editor to crash were fixed;
54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.
MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!
Dear pilots!
You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.
New Features
1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions;
2. Velikie Luki map added, it’ll be available in QM, MP and User missions;
3. Fixed gun aiming helper was added to Custom difficulty setting;
4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);
5. Soviet and German skin tones were tweaked to look less washed out;
Flight Model and Damage Model
6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics;
7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190;
8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings);
9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);
10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings;
11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures;
12. Ju 87 controllability improved, it’s wobbles less on both rudders now;
13. High g-loads influence on gunners’ blackouts was fixed;
14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed;
15. Behavior of planes’ detached parts on high speed was corrected;
Multiplayer
16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!
17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers);
18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released);
19. The “endless clock” issue was fixed in MP;
20. The forever grey START button issue in MP was resolved as well;
21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed;
22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings;
23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected.
24. The issue with audio events buffer in MP was been fixed;
25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed;
26. Cancelling a friend highlight in Multiplayer was fixed;
27. The sound and smoke trails of trains were fixed in Multiplayer;
28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc);
29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected;
30. The bug with AI planes detached parts was fixed in Multiplayer;
Misc
31. Game crashes related to bullet config files were fixed;
32. Game crashes related to ground vehicles moving in columns were fixed;
33. The “endless clock” issue was fixed in QM;
34. The bug which caused Quick Mission to start with random planes was fixed;
35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed;
36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes;
37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section.
38. Extra smoothing was added to gunner turrets at max zoom;
39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored;
40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed;
41. Shaking of crosshair on defensive turrets’ weapons was fixed;
42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu;
43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;
Mission Editor
44. The list of weather conditions in the Editor was fixed;
45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker;
46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound;
47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing;
49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed;
50. Working with separate components of a same map was fixed and should now be available in the Editor;
51. The Editor should now be working correctly with .mp3 sample in Animation Operator;
52. App freezing when deleting objects was fixed in the Editor;
53. All known issues that caused the Editor to crash were fixed;
54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.
MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!
von Fritz
Folgende Benutzer bedankten sich: Widukind
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- Gotha229
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Im Moment gibts das BoS Komplettpakte für 42,99€ auf Steam, oder für 24,99€ ohne die La-5 und Fw-190. Angebot läuft bis 11. Mai.
von Gotha229
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- yoda
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Wie spielt sich den BoS mittlerweile? Ist es für einen Onlineflug zugebrauchen oder sind die deutsch Maschinen immer noch so bockig? Bevor ich es wieder runterlade wollte ich mal fragen. ^^
von yoda
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- Greif
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Keine Ahnung was du mit bockig meinst, aber online fliegen kann man schon. Vor allem wenn du es sowieso hast, dann ist es ja kein Problem das schnell runter zu laden und zu testen. Solltest da Hilfe bei der Belegung der Tasten brauchen kannst mich gerne fragen
(kenn mich da aber auch nicht 100 % aus)

von Greif
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