Team Fusion
Hi virtual pilots!
With the recent announcement that 1C has dropped further development of IL2 Cliffs of Dover, a group of talented programmers and modders called "Team Fusion" have been steadily working on future developments. The 1st internal test version for release candidate 1 is now under full internal testing.
Some of the bug fixes include:
- Flight model correction and the atmospheric engine fixed - This includes historically correct flight models and the high altitude bug being squashed. You will now be able to fly at proper altitudes.
- MP contrails are now visible by every pilot
- Bringing back the original look of weathering and reflections. This also includes the introduction of cockpit glass and cockpit gauge reflections. Depending on sunlight conditions the glass in your cockpit may even have cloud reflections.
- The in-game prop reflections have been greatly improved
- a new device link interface that allows all you virtual pilots with sim pits the ability for device link via IL2 Cliffs of Dover. This has been programmed so ONLY the instruments you have in the particular aircraft you are flying will register with Device link. This has been done to prevent any sort of exploitation of the system
- Numerous bug fixes to various attributes of the aircraft. This includes fixes such as the way fuel delivery works (tank to tank to engine) to incorrect placement of gauges all based on historical accuracy.
- Seasonal map changes of the English Channel map - This includes the standard English Channel Summer map with greatly improved textures, to an Autumn, and Winter versions of the same map
With that said, the 1st patch will focus on what we believe is the most glaring issue of the sim - the flight models. Once we are happy with the accuracy of all aircraft flight models, we will be purging ahead with many other bug fixes and additional content.
The ongoing progress can be seen here: theairtacticalassaultgroup.com/forum/for...3-General-Discussion
Thank you,
Team Fusion
With the recent announcement that 1C has dropped further development of IL2 Cliffs of Dover, a group of talented programmers and modders called "Team Fusion" have been steadily working on future developments. The 1st internal test version for release candidate 1 is now under full internal testing.
Some of the bug fixes include:
- Flight model correction and the atmospheric engine fixed - This includes historically correct flight models and the high altitude bug being squashed. You will now be able to fly at proper altitudes.
- MP contrails are now visible by every pilot
- Bringing back the original look of weathering and reflections. This also includes the introduction of cockpit glass and cockpit gauge reflections. Depending on sunlight conditions the glass in your cockpit may even have cloud reflections.
- The in-game prop reflections have been greatly improved
- a new device link interface that allows all you virtual pilots with sim pits the ability for device link via IL2 Cliffs of Dover. This has been programmed so ONLY the instruments you have in the particular aircraft you are flying will register with Device link. This has been done to prevent any sort of exploitation of the system
- Numerous bug fixes to various attributes of the aircraft. This includes fixes such as the way fuel delivery works (tank to tank to engine) to incorrect placement of gauges all based on historical accuracy.
- Seasonal map changes of the English Channel map - This includes the standard English Channel Summer map with greatly improved textures, to an Autumn, and Winter versions of the same map
With that said, the 1st patch will focus on what we believe is the most glaring issue of the sim - the flight models. Once we are happy with the accuracy of all aircraft flight models, we will be purging ahead with many other bug fixes and additional content.
The ongoing progress can be seen here: theairtacticalassaultgroup.com/forum/for...3-General-Discussion
Thank you,
Team Fusion
von Badlego
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Bin sehr enthusiastisch über das Projekt. Birgt natürlich auch Risiken, wenn einige wenige Personen an dem Spiel rumschrauben, aber ich denke, dass die Chancen zum jetzigen Zeitpunkt klar überwiegen.
Ich will nicht wissen, wie hardwarefressend dieses Feature ist, aber sieht schon klasse aus:
Ich will nicht wissen, wie hardwarefressend dieses Feature ist, aber sieht schon klasse aus:
Last Edit:11 Jahre 9 Monate her
von DUI
Letzte Änderung: 11 Jahre 9 Monate her von DUI.
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Und jetzt noch in bewegten Bildern (man beachte hierbei den Höhenmesser):
Last Edit:11 Jahre 9 Monate her
von DUI
Letzte Änderung: 11 Jahre 9 Monate her von DUI.
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Hallo alle!
Ich hab hier mal Zusammengefasst, was es von Team Fusion bereits gibt:
forums-de.ubi.com/showthread.php/126521-Updates-von-Team-Fusion
Tolle Bilder, ich bin gespannt.
Was meint ihr, würde 1C die rechte der Engine verkaufen?
Ich hab hier mal Zusammengefasst, was es von Team Fusion bereits gibt:
forums-de.ubi.com/showthread.php/126521-Updates-von-Team-Fusion
Tolle Bilder, ich bin gespannt.
Was meint ihr, würde 1C die rechte der Engine verkaufen?
von Continu0
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Continu0 schrieb: Was meint ihr, würde 1C die rechte der Engine verkaufen?
Alles nur eine Frage des Geldes. Liegt meines Erachtens aber weit außerhalb eines realistisch von irgendwem aufzubringenden Betrages.
von DUI
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Neues Update von Team Fusion, bitte hier lesen:
forums-de.ubi.com/showthread.php/126521-...a4e387bb488a5d5e386e
Die Bilder der E4N habe ich da nicht reinkopiert. Sieht auch aus wie ne 109 nur mit mehr N.
(D.h. übrigens wir sollten eigentlich auch Zusatztanks kriegen...?)
forums-de.ubi.com/showthread.php/126521-...a4e387bb488a5d5e386e
Die Bilder der E4N habe ich da nicht reinkopiert. Sieht auch aus wie ne 109 nur mit mehr N.
(D.h. übrigens wir sollten eigentlich auch Zusatztanks kriegen...?)
von Continu0
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